Unreal Reference Pose. Thats the base pose that the skeleton will use for animation. If (boneidx > 0) { bonetransform = refskel.getrefbonepose()[boneidx];
Web what does the “reference pose” mean? If (boneidx > 0) { bonetransform = refskel.getrefbonepose()[boneidx]; Thats the base pose that the skeleton will use for animation.
If (Boneidx > 0) { Bonetransform = Refskel.getrefbonepose()[Boneidx];
Web what does the “reference pose” mean? Thats the base pose that the skeleton will use for animation. Viceversa (viceversa) december 16, 2017, 12:32am 2.