Unreal Reference Pose. If (boneidx > 0) { bonetransform = refskel.getrefbonepose()[boneidx]; Viceversa (viceversa) december 16, 2017, 12:32am 2.
Animation Pose Assets in Unreal Engine Unreal Engine 5.0 Documentation from docs.unrealengine.com
If (boneidx > 0) { bonetransform = refskel.getrefbonepose()[boneidx]; Thats the base pose that the skeleton will use for animation. Web what does the “reference pose” mean?
If (Boneidx > 0) { Bonetransform = Refskel.getrefbonepose()[Boneidx];
Viceversa (viceversa) december 16, 2017, 12:32am 2. Thats the base pose that the skeleton will use for animation. Web what does the “reference pose” mean?