Additive Reference Pose Unity. Web by default, an animation clip used in an additive layer uses the pose at time 0 as its reference pose. This is a big limitation as the reference pose need to be in the played.
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This is a big limitation as the reference pose need to be in the played. Web set your inspector in debug mode, and that will give you access to an additive reference pose clip and an additive reference pose time, which is exactly what you. Web the additive reference pose frame.
Web The Additive Reference Pose Frame.
This is a big limitation as the reference pose need to be in the played. When enabled, allows you to define the reference pose used as the base for the additive animation. This is for additive layer in an animator controller only.
Web By Default, An Animation Clip Used In An Additive Layer Uses The Pose At Time 0 As Its Reference Pose.
Also, a blue marker becomes visible in the start/end timeline editor: Web set your inspector in debug mode, and that will give you access to an additive reference pose clip and an additive reference pose time, which is exactly what you. The allow frame range is defines by the imported take time which mean that the reference pose frame could be lower than firstframe or.